Fell & Sell heroes face monsters across a moonlit fantasy landscape
Full release liveVerified Aug 27, 2026

The independent merchant's field guide

Bring back more than you risk.

Dungeon routes, shop pricing, crafting, furniture bonuses, known issues, and practical tools for turning every haul into a stronger next run.

The profitable expedition loop

  1. 01
    Descend

    Choose a depth and a stop rule before the first fight.

  2. 02
    Bank the haul

    Protect the run before greed turns inventory into a total loss.

  3. 03
    Price & sell

    Test demand with customer reactions instead of chasing a fake formula.

  4. 04
    Reinvest

    Convert profit into gear, fixtures, comfort, and the next expedition.

Field manual

Four disciplines. One stronger shop.

Start with the problem that is costing you most: lost hauls, weak prices, uncontrolled dungeon risk, or gear that does not solve the next bottleneck.

IV

Craft for the next bottleneck

Use crafting, weapons, and armor as decisions about survival and inventory—not as an unsupported recipe dump.

Live issue desk

Know what is fixed, what is reported, and what is still uncertain.

Patch notes override rumors only for the exact behavior they name. Community reports remain reports. Workarounds include a source-strength label and a save-first warning whenever your files are involved.

Official Fell & Sell dungeon environment with warm torchlight

Biome dispatch

Three official depths. No invented map data.

The official sequence is Shallow, Overgrown, then Darkest. Bosses mark zone boundaries; deeper expeditions raise the loot promise and the cost of dying. Exact floor counts, drop tables, and boss statistics are not published, so the guides focus on preparation, decision gates, and verified enemy context.

  1. 01Shallow Dungeon
  2. 02Overgrown Dungeon
  3. 03Darkest Dungeon
Checked
Aug 27

Sources before certainty

A guide should tell you what it knows.

Official store and patch notes establish facts. Developer replies establish acknowledged workarounds. Community posts surface reports, never universal truth. Unknown values say Not verified yet instead of filling the gap with guesswork.

Read the editorial policy

Quick answers

Before your next run

Short, source-aware answers to the questions that most affect a fresh save.

Browse all answers
What happens if I die in a dungeon?

You lose the entire unbanked haul from that expedition. Decide an exit trigger before the next room tempts you past it.

Is there an official best-price formula?

No exact pricing formula is published. The official description confirms supply, demand, prestige, and decoration matter; our tool uses only your inputs.

Can I continue a demo save?

The launch announcement says you can continue it, while the developer recommends starting a new game for the intended full-release experience.

Independent guideReady to stock the shelves?
View Fell & Sell on Steam