Start with a safer loop
Learn what survives a failed run, when to go home, and how the dungeon and shop halves feed each other.

The independent merchant's field guide
Dungeon routes, shop pricing, crafting, furniture bonuses, known issues, and practical tools for turning every haul into a stronger next run.
The profitable expedition loop
Choose a depth and a stop rule before the first fight.
Protect the run before greed turns inventory into a total loss.
Test demand with customer reactions instead of chasing a fake formula.
Convert profit into gear, fixtures, comfort, and the next expedition.
Decision tools
These calculators are transparent editorial helpers—not hidden game formulas. Enter what you observed, see every assumption, and adjust the result to match your run.
See all toolsCompare revenue, costs, and target margin using your own observed numbers.
Open tool 02Inventory triageSell or keepScore an item against cash pressure, crafting needs, and replacement difficulty.
Open tool 03Run disciplineDungeon risk plannerSet an exit trigger before the next room makes the decision for you.
Open tool 04Floor planShop layout plannerBalance selling capacity, customer flow, comfort, and defensive readiness.
Open toolField manual
Start with the problem that is costing you most: lost hauls, weak prices, uncontrolled dungeon risk, or gear that does not solve the next bottleneck.
Learn what survives a failed run, when to go home, and how the dungeon and shop halves feed each other.
Build a repeatable pricing loop around demand, prestige, display quality, and real customer feedback.
Prepare for the Shallow, Overgrown, and Darkest biomes without pretending unknown floor counts are facts.
Use crafting, weapons, and armor as decisions about survival and inventory—not as an unsupported recipe dump.
Live issue desk
Patch notes override rumors only for the exact behavior they name. Community reports remain reports. Workarounds include a source-strength label and a save-first warning whenever your files are involved.

Biome dispatch
The official sequence is Shallow, Overgrown, then Darkest. Bosses mark zone boundaries; deeper expeditions raise the loot promise and the cost of dying. Exact floor counts, drop tables, and boss statistics are not published, so the guides focus on preparation, decision gates, and verified enemy context.
Official gameplay gallery
Official Steam media, preserved locally for fast delivery and attributed in the project media ledger.
Sources before certainty
Official store and patch notes establish facts. Developer replies establish acknowledged workarounds. Community posts surface reports, never universal truth. Unknown values say Not verified yet instead of filling the gap with guesswork.
Read the editorial policyQuick answers
Short, source-aware answers to the questions that most affect a fresh save.
Browse all answersYou lose the entire unbanked haul from that expedition. Decide an exit trigger before the next room tempts you past it.
No exact pricing formula is published. The official description confirms supply, demand, prestige, and decoration matter; our tool uses only your inputs.
The launch announcement says you can continue it, while the developer recommends starting a new game for the intended full-release experience.