Go-or-bank checkpoint
Dungeon risk planner
Plan a Fell & Sell go-or-bank decision from health, healing, haul value, biome depth, route confidence, and exit knowledge with a conservative score.
Editorial model · Not an official game formula
02
Conservative risk model
Run decision
42/ 100 risk
Prepare to exitOnly continue toward a known, low-uncertainty objective.
- The current haul is valuable enough to change the cost of the next room.
- Route confidence is below proven-run level.
- Health at 75% leaves less room for an unfamiliar fight.
This model is intentionally conservative because the official game rule makes the whole unbanked haul the stake.