Go-or-bank checkpoint

Dungeon risk planner

Plan a Fell & Sell go-or-bank decision from health, healing, haul value, biome depth, route confidence, and exit knowledge with a conservative score.

Editorial model · Not an official game formula
01

Current run checkpoint

Price the next room

02

Conservative risk model

Run decision

42/ 100 risk
Prepare to exitOnly continue toward a known, low-uncertainty objective.
  1. The current haul is valuable enough to change the cost of the next room.
  2. Route confidence is below proven-run level.
  3. Health at 75% leaves less room for an unfamiliar fight.

This model is intentionally conservative because the official game rule makes the whole unbanked haul the stake.